Dominate the 18th century on land and sea. Command the seas, control the land, forge a new nation, and conquer the globe. Empire: Total War takes the Total War franchise to the eighteenth century Age of Enlightenment — a time of political upheaval, military advancements, and radical thought.
Hello everyone! I'm delighted to present you the 1.4.3 update. The main focus of it is to overhaul the Ottoman roster.
No Ottoman army can be imagined without a strong and numerous cavalry arm. In the new update, the Ottoman Empire acquired 2 new cavalry units:
Aside from these, the Mamluks also received a buff in training and unit size, making them more resilient in proper melee fights, especially in comparison to Deli Scouts, which used to simply surpass the Mamluks in almost everything in vanilla.
Moreover, the update introduces one infantry unit: the Anatolian Janissaries. These are an even stronger version of Cairo Janissaries, designed to be a counter to the elite infantry of the West. Incapable of forming squares, armed with sabers, with somewhat lacking shooting skills but excellent melee stats and very decent morale, this unit is almost on par with most European elites, providing the Ottomans with the needed firepower, while still keeping the focus on cavalry and artillery. Only 4 units can be recruited, in Anatolia. The unit is unlocked in grand campaign by activating tgg_unitpack_anatolian_janissaries.
In the new update, most of the cannons recruitment and upkeep costs are multiplied by a factor of around 1.3 - 1.4. This should make the AI use them less and create more balanced armies, technically balancing the artillery against other troop types. A similar strategy is used, for instance, in Napoleon Total War.
1.4.1 and 1.4.2 have seen the Russian roster receiving some minor improvements, acquiring Streltsy with firearms and optional improved line infantry in 2 different flavours.
Portugal became an absolute monarchy. The better bulk of Eastern musketeers are now capable of applying European firing drills if you choose to apply the corresponding pack. While all the new [non-vanila] units received slight stats and price adjustments to make them a bit more varied and less similar to vanilla prototypes.
And finally, 1.4.3 introduces one new loading screen: the gorgeous "Bathsheba" by Jean-Léon Gérôme, 1889. So enjoy the artwork. And have fun!
Preliminary polls results analysis and ideas on further development.
New Persian roster, Shia Islam, improved late campaign and much more.
Big changes in early campaign, diplomacy adjustments, better AI and more.
Linux migration and a surprise attack on ETW community.
Gives Britain and France territories in India in Vanilla grand campaign.
Darth Mod unit stats, improved modular structure and more. With the latest media add-on included.
Darth Mod unit stats, improved modular structure and more. Without the media add-on.
Version 0.7 is here, bringing 2 new factions, new battle maps, new spotting mechanics and more!
New model of Naples. Need to convert. Will be ready soon.
Crash when you choose french kingdom militia is fixed. UI of Royal Italien Regimeny(French Kingdom) is updated.
Sorry I did not want to report I mistakenly touched it
Bonjour, je cherche des informations, je ne connais pas trop votre système de discussion ici alors soyez indulgent.
Mon sujet est Empire Total War et j'ai des besoin très précis.
Pouvez vous m'aider ?
Merci
is it possible to combine your mod and High Definition Graphic Pack Terrestria Orbem,
wrong tree textures
theoretically yes, but currently not high on my priority list.
I too don't consider fixing my mistakes a priority.
be pretty cool if you emported the detonation effects from NTW to ETW
Would be awesome when someone finish the "World Map Mod" from the website twcenter....
Who can make me some models for a mod, please
Crashed after the 3rd round. :(
alguem por favor faz mod sobre narnia pliss